Cost to max each town hall level

What it really costs to max TH1 through TH18: gold, elixir and dark elixir per Town Hall segment, plus cumulative totals from the very start. Computed from wiki data, snapshot 2026-10-11.

All buildings, walls, heroes, pets, lab Wiki data, snapshot 2026-10-11

Cost per town hall and cumulative totals

"To max this TH" assumes you arrived at that TH with everything maxed one level below. Builder time is the pure sum of upgrade durations at that TH (see the time planner for builder-parallel dates).

Town Hall Gold (this TH) Elixir (this TH) Dark elixir (this TH) Builder work Cumulative gold Cumulative elixir Cumulative dark
TH1 3,250 4,050 0 2y 3mo 3,250 4,050 0
TH2 43,900 23,900 0 2y 3mo 47,150 27,950 0
TH3 375,900 249,300 0 2y 3mo 423,050 277,250 0
TH4 1,394,550 1,120,550 0 2y 3mo 1,817,600 1,397,800 0
TH5 4,429,600 3,191,750 0 2y 3mo 6,247,200 4,589,550 0
TH6 8,639,500 5,600,000 0 2y 3mo 14,886,700 10,189,550 0
TH7 22,467,300 12,600,000 67,000 2y 2mo 37,354,000 22,789,550 67,000
TH8 52,716,500 25,810,000 225,500 2y 2mo 90,070,500 48,599,550 292,500
TH9 136,174,000 63,240,000 762,500 2y 2mo 226,244,500 111,839,550 1,055,000
TH10 249,524,750 90,000,000 1,231,500 2y 2mo 475,769,250 201,839,550 2,286,500
TH11 489,279,250 191,400,000 1,970,000 2y 1mo 965,048,500 393,239,550 4,256,500
TH12 687,593,000 319,400,000 3,902,500 2y 1,652,641,500 712,639,550 8,159,000
TH13 983,995,400 324,700,000 4,915,000 1y 10mo 2,636,636,900 1,037,339,550 13,074,000
TH14 1,332,967,900 405,700,000 8,672,500 1y 8mo 3,969,604,800 1,443,039,550 21,746,500
TH15 1,751,400,000 524,400,000 12,622,500 1y 6mo 5,721,004,800 1,967,439,550 34,369,000
TH16 2,302,500,000 658,600,000 12,117,500 1y 4mo 8,023,504,800 2,626,039,550 46,486,500
TH17 3,492,769,500 689,000,000 15,630,000 1y 11,516,274,300 3,315,039,550 62,116,500
TH18 5,158,949,000 1,270,000,000 22,575,000 8mo 12d 16,675,223,300 4,585,039,550 84,691,500

Reading the table

Example, TH10: maxing TH10 itself costs 249,524,750 gold, 90,000,000 elixir and 1,231,500 dark elixir. A player who has maxed every level through TH10 has spent 475,769,250 gold, 201,839,550 elixir and 2,286,500 dark elixir since TH1, walls included at gold prices.

Segment costs grow steeply with wall level and the final defense tiers: the last few Town Halls cost more than everything before them combined. That is why upgrade order matters more than loot tricks late game; our upgrade priority guide covers what to do about it.

Home village only. Walls priced at gold; elixir-eligible wall levels let you split the bill. Heroes, pets and research included. No discounts applied.

Frequently asked questions

What does "cost to max TH10" include?
Everything that unlocks or upgrades at TH10: all defense and building levels that TH10 allows, the extra building slots, the full wall set at TH10 wall prices, hero levels available at TH10, pet upgrades and all laboratory research unlocked at TH10. It assumes you arrived at TH10 with a fully maxed TH9.
Which town hall is the most expensive?
In our snapshot, TH18: 5,158,949,000 gold, 1,270,000,000 elixir and 22,575,000 dark elixir for that segment alone. The final wall levels and last defense tiers make the closing Town Halls dramatically heavier than everything before them.
Why are cumulative totals bigger than the sum of the columns I added up?
They should match exactly: cumulative columns are the running total of every segment from TH1. If you add all "this TH costs" rows for TH1 through TH12 you get the cumulative TH12 row.
Do these numbers include walls?
Yes, at gold prices, for the maximum wall count available at each Town Hall level. If you spend elixir on the higher wall levels, shift part of the bill from gold to elixir with the wall calculator.
How current is this table?
Snapshot 2026-10-11 of the Clash of Clans Wiki. Supercell rebalances costs occasionally; the changelog records every recheck of this table.

How you can trust these numbers

  • Every cost, build time and Town Hall requirement is compiled from the Clash of Clans Wiki, snapshot taken 2026-10-11. Per-table sources are listed on the data and methods page.
  • The math runs entirely in your browser. Nothing you pick or type is uploaded, stored or tracked. See the privacy policy.
  • Assumptions (builder count, no boost potions, sequential Town Hall order) are shown next to every result so you can judge them yourself. Spotted a wrong value? Tell us and we will recheck it against the wiki.

Page contents last reviewed 2026-10-11. CoCPlanner is an unofficial fan tool.